Westlake Village Presentation

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  • Westlake HS 4-3 ClinicCover 3, 1 Rat, Cover 2, 2 Zorro, Red Zone

  • Man Coverage Techs. Drill CutsPress man techs: K WilliamsCleveland Browns: Man Cov.SDSU Press Man 1 on 1U. Oregon Press man Drill Tape and 1 on 1Cleveland Browns: Covering a TECleveland Browns: LB man Tech. (see next slide)Loose man Drill Tape: K WilliamsIowa State/KSU Drill Tape: 17:00 and on (INTs and Loose man EDDs)Univ. of Oregon 1 on 1Buffalo Bills: 20:41-22:55

  • LB man TechniqueVs. Slot= Mirror or Inch OutVs. TE= 45 Skate or MirrorVs. RB= 4x1 Skip till 2, then runChew Hip on all techs.

  • Cover 3

  • Spot Drops: Primary Force PlayersStrong Safety and Free Safety: Can Align or Hide into Cov. 3 Shell from 1 High or 2 High

    Area Drop Aiming Point (MOF)= Numbers, 10 yds DeepArea Drop (Field)= HashArea Drop (Short)= Bottom Numbers

    Vs. Slot: Hold Seam, Shrink/ExpandVs. Slot Out: Curl to FlatVs. Slot In: Area Drop

    *

  • Cover 3: Hook Drops

    Area Drop Aiming Point (MOF)= 2 yds Inside hashArea Drop Aiming Point (Field)= MOFArea Drop Aiming Point (Short)= Hash

    See #2 with Vision on QB (Re-route in your area):2 Out= Expand2 In= Drift2 Vertical= Area Drop

    *

  • Cover 3: CornersAlign 5/1/BottomSlideback through 3 Step; see 2 vs 5 Step2 Vert= Apex2 Out= Squeeze/ Alert Wheel2 In= Man Clue 1Crossover and Squeeze or Fade with QBIf Squeeze= 3 yd rule vs. 2 Vertical

    *

  • Cover 3: Deep Middle DefenderAlign between 1s or Roll Push from 2 HighSlide-back through 3 Step (Read Triangle)Fast Pedal, Angle PedalHigh Shoulder, Hes Never Coming Back, Ball Released vs. Level Shoulder

    *

  • Cover 3 Drill TapesDummy DriveFS Cone Drive Drill: KWDeep 1/3 Play: Stretch Drill on Board vs. 2 VertsSDSU Prax 4/08: Corners Stretch Drills 9:33Phil Parker Run-off Man techniqueIowa/TAM Drill Tape: Bail Technique: 9:30-12:15Iowa Sate/KSU Drill Tape: 35:00 FS DMOFIowa/TAM Drill Tape: 6:13: FS Deep MOF

  • Under 3 (Show/Hide)Advantages: Smaller FS in Post vs.21 I; Bigger Hitter in SS in Box; Disguise Field Pressures with SS

  • Under 3 Pre-Snap CommunicationMike LB: Set the Front- Y Left or Right CallStrong Safety: Make a Roger or Larry call to set the rotation of the coverage. Free-Safety will repeat the call.Down Safety: Make force call: Sky or BroncoCorner away from Rotation call: Make a Bronco call to LB (Sam or Will)Vs. 2 Back: Im Here call by additional Box DefenderPossible Star Check; Possible Mable Checks

  • Cover 3 Run FitsUnder 3

  • LB Run Fits (1 Back)FlowsInside ZoneOutside Zone/ Toss (Alley Tempo)Ctr TreyTrap

  • LB Run Fits (2 Back)Lever, Spill, Lever ConceptVs. Iso, Power, CtrVs. Trap

  • Cover 3 vs. Boot

    *

  • Cover 3 vs. BootBoot Corner: Top Down Man on 1 (No 2 Vert)Force Player: Deep Comeback to FlatMOF: See 2, Rob DragFront-side LB: Pull Chain to QBBack-side LB: Get to Drag in MOFBack-side Force: Throwback/Screen (Stay outside of RB on PA)Back-side Corner: Post

  • *LOAD & WEBB RULESLOAD-BOTH BACKS FLOW TO PASSING STRENGTH IS LOAD PASS.WEBB-BOTH BACKS FLOW WEAK IS WEBB PASS.

    COV 3-PUSH vs LOADST HK-RIGHT TO BE FOOLED, HOLD #1/2 RELATE TO NEW #3WK HK-NEW #3 TO 2ND CROSS, Y SEAM TO X/Z DIGST INV-1ST OUT/FLATWK INV-POACH, POP SLANT, Y CROSS OR HELP X DIG.BS 1/3- NORMAL 1/3 TECH AND SQUEEZE THE POST.FS- ALERT DEEP CROSSER IF BEHIND THE LBERS.PS C- DEEP 1/3 TECHCOV 1WITH ANY MAN COVERAGE, UNLESS IN BRACKET/3 WAY SITUATION, EVERYONE COVERS THEIR SPECIFIC MAN WITH LOAD/WEBB/ BT/W PASS.3 WAY RELATE TO YOUR MAN RESPONSIBILITY.COV 5UNDER COVERAGE PLAY MAN CONCEPT RULES. HALF FIELD PLAYERS PLAY NORMAL FIELD TECH.COV 2S HK-RIGHT TO BE FOOLED, CARRY #2 TO X/Z DIGW HK- 1ST CROSSER TO X/Z DIGPINV-1ST OUT/FLAT DB- PLAY COVERAGE CALLEDBOOT/WAGGLEST FLAT -1ST OUT/FLATST HK-PICK UP CROSSING ROUTEWK HK- PICK UP CROSSING ROUTE, 2ND CONTAINWK FLAT SQUEEZE CURL ALERT THROWBACKDEEP- PLAY COVERAGE, ALERT DEEP CROSS AND POST.* WITH ANY MAN COVERAGE, UNLESS IN BRACKET/3 WAY SITUATION, EVERYONE COVERS THEIR SPECIFIC MAN WITH BOOT/WAGGLE PASS.

  • *LOAD,WEBB, BOOT & WAGGLE VS COV 3

    LOAD

    WEBBWAGGLEWAGGLE/CUTBOOT/WEBBBOOT/LOADSharks In The Water

    BOTH BACKS WEAK

    47ALERTTHROWBACKF

    DMLNCFSCDMLNCFSCSQUEEZE

    DCCFSMLNLMDNCFSCDROPKICK

    DMLCFSCNDROPKICKNCCFSDMLPUSHPLB KEEP WORKING TO NEW #3

  • I Slot Adjustment: BlueOverhang Safety Blue Coverage Rules:#2 Vert Passed 8-10 ydsFS #2 Out= Wheel ( Rob #1 Read Hips2x2 Relationship) (TCU)#2 In= Dbl #1Strong Safety Run Support=Sky Force, C Gap Cutback

  • I Slot Adjustment: Blue CornersAlign @7 I/S Leverage, Key #2Skip on Snap

    If #2-Vertical: Man #1 from Zone Turn (Run at 2 Yd Cushion)-Out 5 or Under: Play Possum @10-In: Man #1 from Zone Turn (Run at 2 Yd Cushion)

  • I Slot Adjustments: BlueFS or Sam: 2 RB Twins= 3 yds of #2/ LOS (Can Pull Trigger on Run, FS gets faster Read)Carry Seam, Shrink/Expand2 Out= Cut to Slant/Curl2 In= Drift, Shrink/Expand

  • I Slot Adjustment: Blue LBsRead-side LB has Final 3Away-side LB has First crosserC-7 player has TE VerticalFlat Defender has 1sy back out/Sink

  • I Slot Adjust FilmKSU Blue LineKSU Blue Game Film

  • I Slot Adjustments: Robber Rules SSPass Drop (Dropback)= Vertical #2 (anything passed 8-10 yds); No VerticalRob Curl to Post of #1Read Hips (Hips sink = Drive, No Sink= PostCut-off Post)#2 Out= Wheel call and Rob #1Vs. 3 Step= Dont go until you know

  • I Slot Adjustment: Robber Corner Rules1x7 Inside Leverage on #1 (never know what happens to FS)Slide-back or walkout, Key QB for 3 Step/ PA PassClue #1 Man using Underneath Calls: In, Out, China (Run Off Tech)Vs. Two WRs = Zone TurnVs. #2 Vertical, Break on Ball Late

  • I Slot Adjustment: Robber FSForce Player on Run; Pitch vs. Option; Key EMOL to QB2 RB Twins= 3 yds of #2/ LOS (Can Pull Trigger on Run, FS gets faster Read)Pass Drop= Flat Player/ Deep out by #1; Swing Deep to 3= 3 Wheel (Not #2 because of run)Corner will talk to him (In, Out, China)

  • I Slot Adjustment: Robber WLBDrop off #3 (Man the guy in your zone)(Dont go anywhere in a hurry; draw/screen player)If RB sets, then I set (Dont go anywhere in a hurry; draw/screen player)If #3 Swings/shoots out, wall #2 and make him work over top into your zoneIf #3 goes away, open and middle drop (Middle of Formation)

  • I Slot Adjustment: Robber OthersMike LB: First Crosser from Pass StrengthAway Corner: C-7; Clue TE; TE VerticalSam LB: Flat, Swing Deep of 2

  • I Slot Adjustment: Frisco/Fist RulesFrisco= FS down, SS Overhang (Under)Fist= Sam down, FS Overhang (Over)FS/Sam: Plays 3 Star CoverageCall-Side Corner: Cover 3 Tech. EXCEPT: All of Vertical by 1, No Apex (SS help)MOF: Plays I/S Leverage all of 2 Vertical; if 2 Breaks it off, stay straight and Zone eyes QB

    WLB/MLB: Drop over 3; take him to flat unless 2 is Under Now; 2 Under Now= Drift

  • I Slot Adjustment: Frisco/Fist OthersMike LB/WLB: First Crosser from Pass StrengthAway Corner: C-7; Clue TE; TE VerticalSam LB: Flat, Swing Deep of 2

  • Under 3 vs. Trips: Mable RulesCall-Side Corner: Cover 3, Stay Straight on Apex even if QB Looks your wayFS: Deep Middle 1/3, Over Top of 3; If 3 Breaks it off, Squeeze 2 (Dont let 2 Post across your face)SS: Cover 3 Slot DropSam LB: Between 2/3Mike LB: Final 3/Vertical, 3 Out= 2 HookWill LB: Low Wall, RB to or 1st Crosser RB AwayAway Corner: Man 1

  • Under 3 vs. Trips: Mable vs. 3x1 Weak (Star Mable)Call-Side Corner: Cover 3, Stay Straight on Apex even if QB Looks your wayFS: Deep Middle 1/3, Over Top of 3; If 3 Breaks it off, Squeeze 2 (Dont let 2 Post across your face)SS: Cover 3 Slot DropWill LB: Make a Pirate Call Between 2/3Mike LB: Final 3/Vertical, 3 Out= 2 HookSam LB: Low Wall, RB to or 1st Crosser RB AwayAway Corner: Man 1

  • Bunch Adjustments

  • *CLUSTERS/BUNCHES

    BOX

    LOAD BOXCUBECOMBOZONE ITTRIOSharks In The Water

    VS LOAD IN COV 5

    LBNCRMNCFS

    DFSNFSNCN=MAN ON POINT, ORKC=PERIPH 1 SEE 3FS=PERIPH 3 SEE 1

    MLNCML

    3 CLUSTER RECEIVERSIN COV 5FSBOX WITH 4 DBSN=2x2 1ST OUT 2ND UPLB=1ST INC=2x10 WALK OUT 1ST UP 2ND OUTFS=2x10 1ST UP INSIDE 2ND INLOAD WITH A CLUSTER

    PLB=POINT OF BOX,JAM & LOOK FOR WORKBLB=INSIDE BOTTOM OF BOXCMCLUSTER CHECK IN MAN COVERAGEN= 1ST OUTPLB=1ST VERT NEW #3BLB= 1ST IN, NEW #4VS 3, 4 AND 5 WEAKC= 1ST OUT, BACK ZONE VERT BY 5PLB=1ST VERT NEW 4BLB=1ST IN NEW 3LBER MUST VISION 4/RB TO DETERMINEIF 3 BECOMES NEW 4LBER MUST VISION 3 TO DETERMINE IF 4 BECOMES NEW 3

  • Under 3 Star (Show/Hide)Advantages: Easier alignments; Bigger guys hammering Strong-side run; Disguise FS Pressures

  • Under 3 StarMike LB: Set the Front- Y Left or Right CallStrong Safety: Make a Roger or Larry call to set the rotation of the coverage. Free-Safety will repeat the call.Down Safety: Make force call: SkyCorner away from Rotation call: Make a Bronco call to LB (Sam or Will)Vs. 2 Back: Im Here call by additional Box DefenderAlert Mable, Star Mable Adjustments (W Pirate) vs. Trips

  • Under 3 Star Run Fits

  • Under 3 Star vs. Run Plays1 Back Zone (11 P)Spill or Box 21??21 Trap21 Iso21 Power O21 Ctr Trey21 Split Zone

  • Under 3 Safeties adjust vs. Motions

  • Over 3 Zone Y (Hide)Advantages: Bigger Players in the Box vs run; All Pass Droppers aligned off the ball; Hide Cover 2

  • Over 3 Alignment Rules3 tech set to TE; Sam Backer goes weakSam Backer (Bronco)

    vs. #2 Backfield, I Form= Im Herevs. #2 Slot= 5 Yd Split Rule (Fist or Robber)vs. TE= Bronco Alignment (Wide 9)vs. #2 Single Back= StackStrong Safety:

    vs. #2 Backfield, I Form= c-7 Im herevs. #2 TE=